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Projects

One Minute To Close

Currently working on the game called "One Minute To Close" as an audio designer and voice actor for SleepySwan Studios LTD. Creating, implementing sounds into the game with Wwise and GODOT game engine.

It was previously shown at EGX/MCM 2024, WASD 2024 and Brilliant Indie Treasures 2024 where the audience had a chance to play test, give feedback to me and to the team. 

Steam page:  
One Minute To Close

Airwiggles Implementournament Challenge

Participated in the Airwiggles Implementournament Challenge where I had
to sound design, implementing them into the game using Unreal Engine 5.3 and Wwise audio middleware. I used to as an opportunity to learn more about Wwise and and Unreal Engine while setting a deadline that I can work towards too. Learning more around the different containers that Wwise provides and the blueprint system in Unreal Engine I was able to expand my knowledge and use them in this tournament.

Audio Implementation

Currently implementing, recording and sound designing the free project from Epic Games using Unreal Engine 5.4 blueprints and Wwise middleware. Using this project to help demonstrate my technical sound designer skills as I explore and learn more about sound implementation.

CROPOUT - Wwise and Unreal Engine 5.4 implementation

RTPCs, states, creating HUD/UI sounds and music loops

I wanted to explore more implementation techniques in Wwise and which features I could use to improve the audio experience in my project. I chose to use RTPCs with the option slider to change the volume level of the audio, using states to let the game know when to use a low pass filter when the game has paused and implemented a music track with a loop to continuously play in the main menu. I also explore on how to create UI sounds by recording and processing them in Reaper and Wwise. Using Unreal Engine blueprints to call the Wwise events to play, selecting the states and measuring the RTPCs.

I had the opportunity to go to Develop Brighton 2024 to network and catch up with people in the Game Audio industry. However I also used to time to also record some seagulls and waves with my Zoom F3, RODE NTG2 and Zoom H6.

Recording and implementing the ambience

Character interactions and using the animation notifier

I wanted to add sounds to the characters in the game to give it some personality and help the player hear which actions the characters are playing. I recorded Foley and had to figure out which objects I have around my home and used the available space. I also mixed, implemented and assigned them with Unreal Engine and Wwise.

Creating footsteps for the characters

My first time creating sounds for this project, I wanted to record footsteps and use this as a basic stepping stone on how I can integrate the audio. I used the hay that my rabbits had and use them to emulate the characters walking on grass. This was an important step as my main workflow from recording the sounds, editing, implementing and getting them to play in Unreal Engine. Using this would help me establish the foundations of implementing the audio.

I wanted to experiment, test my skills and learn more about Unreal Engine 5.

I chose to use a level called SICKA Mansion to learn more about Meta sounds. Recorded some sounds and added event trigger points as well as implementing them into the engine. 

Other audio implementations

I wanted to use my previous implementation skills from Wwise and Metasounds from my previous projects, so I found a Spider-Man project by Lewis Fiford that needed some sounds. I recorded, mixed, performed and implemented all the sounds with Reaper, Wwise and Metasounds in Unreal Engine 5.

Game Jams

A Walk In The Park - Greenwich Game Jam 2023

This was my first Game Jam that I was able to participate at Greenwich University, we had to create a game based on the word "Welfare" and I had to design the audio as well as compose the music. The game was built using Unity and FMOD Studios.

Play the game here

Global Game Jam 2024 "Make me Laugh" - Tominoes Pizza

I did my first ever Global Game Jam last week when we had to build our game around the theme "Make me laugh". Our game is called Tominoes Pizza since we wanted to base the setting on the game jam we were working on Dr Tom Cole's event.

Using Wwise, Reaper and Unity I've gained a bit more of an understanding of how I could improve my workflow and how to communicate as a team in a short amount of time. I did the sound design and dialogue in Wwise 

Game Jams

WBD Access x Rocksteady Studios Games Academy 2022 - 2023

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"Created as part of Warner Bros Discovery – Access Rocksteady programme 2023"

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As part of the Audio specialism I was tasked to make a redesign on a video from Batman - Arkham City's Marketing Cinematic (Hugo Strange). Warner Bros. Discovery Access Programs Next Gen Skills Academy. I spent my whole Christmas recording ambiences, Foley and recording dialogue in a make shift voice booth from my wardrobe. Using a Zoom H4N Pro and a NTG2 shotgun microphone I was able to record the sounds that I needed into Reaper. As well as this, I also had to discuss, design and pitch to Warner Brothers Discovery and Rocksteady as part of a team mainly around the Audio aspect of our game. Writing and presenting my part of the Audio, Dialogue style and composing some of the music for pitch.

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The Other Arts Show - Sky Arts

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I had to record the dialogue from the presenters, the guests that were on the show and was in charge of sound on set. While working on the show I had to deal with the public, the guests, presenters in a professional manner and was in charge of the sound kit in order for me to work with sound and with the filming crew.


Whenever I can, I had to timecode the sound and cameras together in order for the sound and the camera crew to be in sync with one and another.

I was also in charge of backing up the footage whenever we got back from shoots on to multiple Hard Drives and Solid State Drives and keeping track of which clips were filmed and backed up while the editors transcode the footage for Avid Media Composer.

 

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